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 Forum: The Avlis 2 Project: General Discussion   Topic: Who's playing?

 Post subject: Re: Who's playing?
Posted: Fri Jan 29, 2010 5:32 pm 

Replies: 18
Views: 205


The animations ... digressed... They led me to wonder why I couldn't skin, which led me to learn more about modelling, which in turn led me into zBrush, which brought me back to texturing... which... Damn. It's amazing how much you can learn in a few months. I still want to do some more lizard, ogre...

 Forum: The Avlis 2 Project: General Discussion   Topic: Who's playing?

 Post subject: Re: Who's playing?
Posted: Fri Jan 29, 2010 3:38 pm 

Replies: 18
Views: 205


I'm still lurking, waiting to Sneak Art Attack someone if they need it... :axe:

 Forum: The Avlis 2 Project: News   Topic: Avlis AFK

 Post subject: Re: Avlis AFK
Posted: Mon Jan 18, 2010 5:57 pm 

Replies: 6
Views: 293


Yep. I wish the economy would recover as quickly... There was a power outage where the server lives, we're on it, but it may have to wait for PJ's return on Wednesday (US time). Please keep your fingers and toes crossed that we're able to find a work around, in the mean time Fight Club is up and run...

 Forum: The Avlis 2 Project: News   Topic: Avlis AFK

 Post subject: Avlis AFK
Posted: Mon Jan 18, 2010 1:56 pm 

Replies: 6
Views: 293


Looks like we'll be down until about Wed evening EST, folks... There was a power outage where the server lives, we're on it, but it may have to wait for PJ's return on Wednesday (US time). Please keep your fingers and toes crossed that we're able to find a work around, in the mean time Fight Club is...

 Forum: NWN2 Modeling   Topic: Creatures as Playable Races

Posted: Fri Sep 25, 2009 7:54 pm 

Replies: 12
Views: 8407


Oy! This thread has been asleep for over two years now. :D

However, we've got lizards, ogres and pixies that Camb made dynamic using the steps above. I've kobolds on my list of things to do, but just haven't gotten there yet...

 Forum: The Avlis 2 Project: News   Topic: New anti spam protection

Posted: Wed Sep 23, 2009 1:39 pm 

Replies: 9
Views: 258


I tweaked the message to be more "setting specific." It now reads: What does the "A" in A2 stand for? The answer, of course, is Avlis . The secondary answer is avlis (with a lowercase "a"). I figure if folks don't know the answer to that one, they probably don't need to...

 Forum: The Avlis 2 Project: General Discussion   Topic: MoTB needed?

 Post subject: Re: MoTB needed?
Posted: Sun Sep 20, 2009 3:18 am 

Replies: 4
Views: 92


Odd. You should have MotB to play. However, if you're playing without it and not crashing, cross your fingers. Maybe it will work. I'd encourage you to pick it up, though.

On a side note, this may have to do with the server settings changing whenever there is a reset.

 Forum: Raves   Topic: Warm Welcomes

 Post subject: Re: Warm Welcomes
Posted: Sun Sep 06, 2009 6:05 am 

Replies: 7
Views: 166


W00t! Welcome, and glad you enjoyed yourself. :D

 Forum: NWN2 General Discussion   Topic: Server approval

 Post subject: Re: Server approval
Posted: Sun Sep 06, 2009 5:19 am 

Replies: 2
Views: 72


Not rude at all, my friend. Sorted out your app, so welcome, and enjoy your play time!

 Forum: The Avlis 2 Project: General Discussion   Topic: The IRC Quotes Thread!

 Post subject: Re: The IRC Quotes Thread!
Posted: Sun Aug 30, 2009 3:19 pm 

Replies: 8
Views: 401


<@Freeze01> finally i will be respected! <@Buddha> R-E-S-P-E-C-T! <@Buddha> You be Tina, and I'll be your Ike. * @Buddha punches Freeze01 really hard in the eye <@Freeze01> Oy, I will sue like Tina! * @Buddha punches Freeze01 really hard in the other eye <@Buddha> Shou...

 Global announcement   Topic: Forums Back In Action

 Post subject: Re: Forums Back In Action
Posted: Sun Aug 30, 2009 11:42 am 

Replies: 4
Views: 339


:supz:

 Forum: The Avlis 2 Project: News   Topic: Forum Migration Completed

Posted: Sun Aug 30, 2009 9:18 am 

Replies: 7
Views: 294


Shadow Monkey wrote:
Yarrrr!

But... any more styles coming along the way... like smartDark :wink: ?

Well, now that you mention it, I am working on a style or two... 8-)

 Global announcement   Topic: Forums Back In Action

 Post subject: Forums Back In Action
Posted: Sun Aug 30, 2009 6:57 am 

Replies: 4
Views: 339


We're back! And with more cowbell! I've taken all of those nasty things we said about you and hidden them away where they belong. :wink: If you notice anything that seems out of place, please post up here. In the meantime, I'm doing a bit of tweaking, but it's nothing that would prevent you from usi...

 Forum: The Avlis 2 Project: General Discussion   Topic: setting up, and follwing instructions stuff

Posted: Wed Jul 22, 2009 5:04 pm 

Replies: 3
Views: 98


Ignore the 2da file. Patch 1.23 will make it obsolete.

 Forum: The Avlis 2 Project: General Discussion   Topic: Version 1.23

Posted: Sun Jul 19, 2009 9:43 pm 

Replies: 9
Views: 225


The acceptance email transmits to the email address that you entered on the application page. Check your junk mail folder just in case.

If you can't find it, then just hit the application and reapply.

 Forum: The Avlis 2 Project: General Discussion   Topic: Version 1.23

Posted: Sun Jul 19, 2009 7:01 am 

Replies: 9
Views: 225


Dreyfusz,

The "javaforge section" is in a link that was in your acceptance email.

www.javaforge.com is where we host the files that you need to download in order to play (until we get 1.23 working when the game will do it for us) and also where we host our bug tracker.

 Forum: The Avlis 2 Project: News   Topic: 1.23 Patch -- NOW

 Post subject: 1.23 Patch -- NOW
Posted: Sat Jul 18, 2009 9:01 am 

Replies: 20
Views: 641


This is a place holder for when we go live with 1.23. For the moment...

...UPDATE TO PATCH 1.23

 Forum: The Avlis 2 Project: General Discussion   Topic: Version 1.23

Posted: Sat Jul 18, 2009 8:45 am 

Replies: 9
Views: 225


We're doing a final review of the files that we updated based on the beta. It'll be ... soon.

 Forum: The Avlis 2 Project: General Discussion   Topic: Forgot the Server IP Address and Password

Posted: Wed Jun 17, 2009 1:17 pm 

Replies: 7
Views: 194


*edit* Also, Javaforge does not specify where the following files go: c_pixie_sitgrounddown.gr2 c_pixie_sitgroundidle.gr2 c_pixie_sitgroundup.gr2 lizardsit.wmv Pixiesit.wmv Where do these files go? Heh. :oops: You don't need those files. That was me testing work on animating pixies sitting and gett...

 Forum: The Avlis 2 Project: General Discussion   Topic: Lizard, Ogre & Pixie Players

Posted: Sat Jun 06, 2009 7:29 pm 

Replies: 15
Views: 359


That pic is absolutely hilarious! :lol: For this round, I'm not going to mess with textures at all. That's a whole different work process than what I'm doing now. What I AM doing now is going crosseyed. Now I know why Obs shipped the game with so few pixie animations -- the little buggers are a pain...

 Forum: The Avlis 2 Project: General Discussion   Topic: Lizard, Ogre & Pixie Players

Posted: Thu Jun 04, 2009 11:56 am 

Replies: 15
Views: 359


Well, this exercise that I'm currently in on night shift (going in again in a few minutes) isn't totally useless. I took the laptop last night, and found enough spare minutes to nearly finish the idle pose for ogres. Pixies next (hopefully done tonight), then it's on to the fun part of making actual...

 Forum: The Avlis 2 Project: General Discussion   Topic: Lizard, Ogre & Pixie Players

Posted: Wed Jun 03, 2009 7:28 am 

Replies: 15
Views: 359


Nice shots. I'll use them as reference material for sure. Just so everyone knows, the longest part of this is that while your character is at rest, he/she is in what the engine calls "idle" stance. Thanks to the irritatingly proprietary Granny 3D format, there is no possible way for me (or...

 Forum: The Avlis 2 Project: General Discussion   Topic: Lizard, Ogre & Pixie Players

Posted: Sun May 31, 2009 4:31 am 

Replies: 15
Views: 359


Pixie players! Here's a question for you, and everyone else can feel free to chime in as well. When a pixie is walking or running (as defined by the game engine), they fly. That's good. However, when they stop, they just hover in the air. Don't the little bastards ever get tired of flapping their wi...

 Forum: The Avlis 2 Project: General Discussion   Topic: Lizard, Ogre & Pixie Players

Posted: Fri May 29, 2009 3:51 pm 

Replies: 15
Views: 359


Greetings all! Some good news possibly on the topic of custom races. I believe that I have figured out the magic formula for animating. I've gotten a lizard to wave, anyway. That said, I don't play any of the custom races, so I don't know which animations are most noticeably missing. Now, I'd like t...

 Forum: The Avlis 2 Project: News   Topic: Hall of Fame NWN2 PWs

 Post subject: Hall of Fame NWN2 PWs
Posted: Sat May 02, 2009 5:09 pm 

Replies: 0
Views: 381


As I was updating the Lizards, Ogres and Pixies override on the NWN2 Vault, I noticed a list of the top NWN2 PWs on a sidebar. Not seeing us there, I went to have a look. We're number 14, which is not bad, though we've gotten there with a mere 28 votes, a couple of which were by Russian Judges (3?!)...
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