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 Forum: NWN2 General Discussion   Topic: shifters in the nwn2 expansion?

Posted: Sun Apr 22, 2007 10:37 pm 

Replies: 5
Views: 355


The wiki is your friend: http://wiki.avlis.org/Shifter_Form_Replacements

In this case, the A1 wiki. :) That link above will show you the replacements we made in A1. You can expect similar changes on A2 if shifter gets implemented.

 Forum: The Avlis 2 Project: News   Topic: Avlis Sneak Peak on April Fool's Day

Posted: Tue Apr 10, 2007 10:06 pm 

Replies: 29
Views: 2076


This is the thread that keeps on giving... *chuckles*

 Forum: The Avlis 2 Project: News   Topic: Avlis Sneak Peak on April Fool's Day

Posted: Sun Apr 01, 2007 11:19 pm 

Replies: 29
Views: 2076


Bwah ha ha! Good times... :)

It was all TA's idea! :)

 Forum: NWN2 Builder Discussion   Topic: Learning the Toolset

Posted: Sun Apr 01, 2007 5:38 pm 

Replies: 6
Views: 663


It's been a while, but I believe right-click and drag, middle-click and drag, and the wheelmouse will get you what you need. Also, the arrow keys.

 Forum: The Avlis 2 Project: News   Topic: Avlis Sneak Peak on April Fool's Day

Posted: Sun Apr 01, 2007 5:11 pm 

Replies: 29
Views: 2076


In keeping with our philosophy that we are not going to single out powergamers, here's a few things we've done to alter the XP system: 1.) We have added a rank system, similar to the boards system, based on the number of kills you have. Due to the neat new name changing functionality, we will pre=pe...

 Forum: The Avlis 2 Project: News   Topic: Avlis 2 has a new Head DM and Lead Designer!

Posted: Fri Mar 23, 2007 10:04 pm 

Replies: 12
Views: 908


Congratulations to Vergilius, our new Head DM and TripleAught, our new Lead Designer! TripleAught has been a designer since nearly the inception of A2. He has served as a DM on Avlis 1, and is the editor of World Forge Magazine. He will be taking over the duties of Lead Designer, guiding the design ...

 Forum: The Avlis 2 Project: News   Topic: Congrats! to Paerin.

Posted: Thu Mar 22, 2007 1:40 pm 

Replies: 14
Views: 814


Congratulations and welcome! :)

 Forum: The Avlis 2 Project: General Discussion   Topic: Cults and psuedo-religeous groups in A2

Posted: Thu Mar 22, 2007 1:35 am 

Replies: 22
Views: 1130


It's important to note that Forian's Big Trick was a Deus Ex Machina performed by Orl to get rid of all non-Avlis deities. We are trying to pull Avlis out from the staples of D&D and make it feel more unique. So you are not likely to get encouragement from the Team, and a group would never, no m...

 Forum: The Avlis 2 Project: General Discussion   Topic: Bard spells

Posted: Thu Mar 22, 2007 1:31 am 

Replies: 17
Views: 796


While he wouldn't use magic or song for underhanded reasons (since he's a follower of Dra'Nar and a good person), he would likely use songs and performances in combat to "envelop" his enemies or his party in magic. (The basic premises for bard song as I see it, but I would imagine it woul...

 Forum: The Avlis 2 Project: General Discussion   Topic: Bard spells

Posted: Thu Mar 22, 2007 1:25 am 

Replies: 17
Views: 796


Cheese: A character rolls up to the favorite hang out spot and declares himself the Son of Dru'el. He then rolls a Bluff Check. He then tells all they players in the area they must make an opposing roll and if they fail, they must believe he is the Son of Dru'el. This is bad because you are forcing...

 Forum: The Avlis 2 Project: News   Topic: The Avlis 2 Team is Hiring!

 Post subject: The Avlis 2 Team is Hiring!
Posted: Thu Mar 15, 2007 2:13 am 

Replies: 0
Views: 424


The Avlis 2 Team is looking for a new Head DM and Lead Designer . This is due to our previous Head DM and Lead Designer getting married and deciding they'd like to see each other once in a while . ;) We are also looking for a Marketing Director to serve both the Avlis and Avlis 2 products, as well a...

 Forum: The Avlis 2 Project: News   Topic: Congrats to MadK@, our new QA Lead!

Posted: Wed Feb 28, 2007 12:59 am 

Replies: 19
Views: 1088


Talwin Hawkins wrote:
oh noes! You do realise she is completely evil right?

CONGRATS! :O

Yes, that's why she got the job. :-)

 Forum: The Avlis 2 Project: News   Topic: Congrats to MadK@, our new QA Lead!

Posted: Tue Feb 27, 2007 1:23 am 

Replies: 19
Views: 1088


Please join me in congratulating MadK@, our new QA Lead! She will be responsible for making sure that we bring you a quality product! If you are interested in helping to test A2 before we launch, please contact her via PM.

 Forum: The Avlis 2 Project: General Discussion   Topic: nwn2 pw mod size breakthrough!

Posted: Sun Feb 25, 2007 1:17 am 

Replies: 13
Views: 1025


Just a curious question...are the module sizes in A1/NWN1 the reason why there are so many servers/instances running (Elysia, Wilderness, Le'or, Mikona, ...)? The primary reason was to balance the load, so that not too many people were on one server. Combat is defintely a lag monster, as are multip...

 Forum: The Avlis 2 Project: General Discussion   Topic: nwn2 pw mod size breakthrough!

Posted: Sat Feb 24, 2007 12:42 am 

Replies: 13
Views: 1025


Morbid Ridicule wrote:
But now you can use both ideas, and the module can be four times as big.

True. But we may just plan for its implementation and then build the functioning bits later when it becomes necessary. We'll see.

 Forum: NWN2 General Discussion   Topic: More sneak attack!

 Post subject: More sneak attack!
Posted: Thu Feb 22, 2007 7:15 pm 

Replies: 6
Views: 481


Can someone who has played a rogue in NWN2 let me know when you get sneak attacks? Do you have to be stadning in a certain place, or is a tank engaged in combat with your target enough to get sneak attack? I am particularly curious about ranged sneak attacks.

Thanks,
Doug

 Forum: The Avlis 2 Project: News   Topic: Avlis Wednesday -- Avengers

Posted: Thu Feb 15, 2007 5:21 pm 

Replies: 10
Views: 861


Avari wrote:
Could someone who understands it give another example of Dru'El's strength? Also, what are the spells Bow of Dru'el, Bloodfreeze arrow, and the notes at the bottom. Thanks.

I'll try and get these up on the wiki tonight. :)

 Forum: The Avlis 2 Project: News   Topic: Cha'reth weds Mishlekh

Posted: Wed Feb 14, 2007 4:08 pm 

Replies: 31
Views: 1693


Congratulations! :)

 Forum: NWN2 Builder Discussion   Topic: Learning the Toolset

Posted: Tue Feb 06, 2007 5:20 pm 

Replies: 6
Views: 663


As far as scripting goes, NWN2 supposedly uses C#, but it still doesn't have object support as far as I've been able to tell.

 Forum: The Avlis 2 Project: News   Topic: Mondopotato joins the Avlis 2 Team.

Posted: Tue Feb 06, 2007 12:50 pm 

Replies: 26
Views: 1501


Woot! Title changed. :)

 Forum: NWN2 Modeling   Topic: Tiles

Posted: Fri Feb 02, 2007 11:02 am 

Replies: 72
Views: 4721


That's purdy...

 Forum: The Avlis 2 Project: News   Topic: Avlis Wedsnesday - Introducing the Brekshaku

Posted: Wed Jan 31, 2007 11:12 pm 

Replies: 27
Views: 2146


Ridiculously mad props go to Camb, as usual, for his awesome dynamic orcs. We are very excited that we will be able to use the half-orc models with orc heads, allowing distinct looks for orcs and half-orcs. :)

 Forum: The Avlis 2 Project: General Discussion   Topic: Races for A2

Posted: Wed Jan 31, 2007 8:27 pm 

Replies: 43
Views: 2431


Forums for the base races are up, and we will be posting info on orcs shortly n the news forum. On averial, I believe awhile ago on this forum I posed somewhere how you could attach angel or bat wings to a character, aka the files that needed modding and the process. It didnt seem that difficult. A...

 Forum: The Avlis 2 Project: News   Topic: Avlis Wedsnesday - Introducing the Brekshaku

Posted: Wed Jan 31, 2007 6:04 pm 

Replies: 27
Views: 2146


Mad props to Ice for conceiving the PrC. :)

 Forum: The Avlis 2 Project: General Discussion   Topic: Races for A2

Posted: Wed Jan 31, 2007 2:51 pm 

Replies: 43
Views: 2431


Forums for the base races are up, and we will be posting info on orcs shortly n the news forum. On averial, I believe awhile ago on this forum I posed somewhere how you could attach angel or bat wings to a character, aka the files that needed modding and the process. It didnt seem that difficult. A ...
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