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 Forum: NWN2 Builder Discussion   Topic: Software for IG Economy

 Post subject: Software for IG Economy
Posted: Sun Aug 10, 2008 9:31 pm 

Replies: 2
Views: 234


Cool company doing software for IG economies. This would be cool to have in a NWN world.

http://www.twofish.com

 Forum: World Information and Background   Topic: Philosophy and Alignment

Posted: Tue Apr 08, 2008 9:06 pm 

Replies: 3
Views: 699


This is a very clear way of describing the changes Verg. I'm very excited to play with the new system. It's going to open up so many possibilities for the players.

 Forum: The Avlis 2 Project: General Discussion   Topic: Help a Xeo Day

Posted: Thu Mar 27, 2008 11:36 pm 

Replies: 14
Views: 579


If this is anything like "Touch a Xeo Day" I'm staying away ;) I've learned my lesson...

 Forum: The Avlis 2 Project: News   Topic: Avlis 2 Wiki

Posted: Thu Mar 27, 2008 10:52 pm 

Replies: 21
Views: 1856


w00t

 Forum: The Avlis 2 Project: News   Topic: 2.20.08 - Berynkin Sniper

Posted: Thu Feb 28, 2008 9:42 am 

Replies: 8
Views: 749


MondoPotato wrote:
It's about time someone gave the underused sling a bit of lovin'.


One of the many dangers of letting Berrykin have too much mellowsmoke and moonshine.

 Forum: Raves   Topic: MechAssault 2

 Post subject: MechAssault 2
Posted: Sat Jan 19, 2008 12:35 pm 

Replies: 0
Views: 127


I've been playing MechAssault while up late with the new baby. MechAssault 2 just arrived today and I've played a bit. I had forgotten how much better it is. This game rocks, I almost want my son to be up at 2 in the morning...

almost.

 Forum: The Avlis 2 Project: General Discussion   Topic: Renaming Arcane Scholar and Red Wizard

Posted: Sat Jan 19, 2008 10:47 am 

Replies: 36
Views: 1260


It would be a simple matter to set up two of the cities as rivals in the mage-superpower stakes. It could be vaguely along alignment lines, with each guild being oriented to particular alignments, without refusing training to anyone. This is a cool idea. Set up a rivalry between the groups that tra...

 Forum: The Avlis 2 Project: General Discussion   Topic: Renaming Arcane Scholar and Red Wizard

Posted: Sat Jan 19, 2008 12:34 am 

Replies: 36
Views: 1260


Alright, you know we can't use the Forgotten Realms names for:

Arcane Scholar of Candlekeep
Red Wizard of Thay

But what do you all suggest that we change them too? We're kicking around some ideas but I'm interested in getting a larger sample of ideas.

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting info - Base Class Professions

Posted: Tue Jan 15, 2008 3:33 pm 

Replies: 39
Views: 1603


Ensoleille wrote:
I'll have my cake and eat it too, dammit!


That's fine.

But you can't make your cake and eat it too. :p

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting info - Base Class Professions

Posted: Mon Jan 14, 2008 3:10 pm 

Replies: 39
Views: 1603


I far, far prefer the Avlis 2 crafting system, where any OOC "mechanical" requirements are told to you up front, not spread via trial and error and word of mouth. This is correct. We will be presenting all of the OOC class information up-front like adventuring classes. We will also be pro...

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting info - Base Class Professions

Posted: Mon Jan 14, 2008 3:07 pm 

Replies: 39
Views: 1603


My point was the fact that I now must sacrifice a feat in order to enchant, which I dont particularly like, I never really had a problem with 5 ranks of pick lock secretly having a bonus to pick herbs or whatnot, skills and feats used to enhance are one thing, being required is totally different in...

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting info - Base Class Professions

Posted: Wed Jan 09, 2008 10:12 pm 

Replies: 39
Views: 1603


Enchanting is both simple and complex. I understand the desire to get more information about the cool stuff you'll be able to make with the crafting system. Let me say that to the players, it will be a very flexible system that allows extensive customization of properties. On the back-end, we will d...

 Forum: NWN2 General Discussion   Topic: Am I Powergaming?

Posted: Mon Jan 07, 2008 9:50 am 

Replies: 8
Views: 497


Paladin is about how you RP it, not about how many levels you have. IMHO, as a player (not a DM here): Bad: Taking Paladin levels, then other class levels, and not RPing a Holy Warrior of Gorethar. Good: Taking Paladin levels, then other class levels, and RPing that you're a Holy Warrior with a wid...

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting Discussion -- Racial Limitations

Posted: Fri Jan 04, 2008 4:42 pm 

Replies: 33
Views: 1058


Last I heard this case was still in appeal.

:P

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting Discussion -- Racial Limitations

Posted: Fri Jan 04, 2008 12:58 pm 

Replies: 33
Views: 1058


I went ahead and split out the crafting discussion here so people wouldn't miss it.

I know that Bard character concepts aren't my favorite topic, so I might have missed this one entirely.

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting Discussion -- Racial Limitations

Posted: Fri Jan 04, 2008 12:30 pm 

Replies: 33
Views: 1058


At the intersection of Realism and Fun, I typically lean towards the Fun path. Crafting is already quite a complex system. We had considered having Favored Races for certain crafting classes (rather than specific items) but I'm not sure we'll actually implement that idea. One of the purposes of craf...

 Forum: Entertainment Discussion   Topic: What a steal!

Posted: Sun Dec 16, 2007 2:38 pm 

Replies: 13
Views: 443


*steals it from Pek*

Also... Get Moredo onto these forums and playing A2!!

 Forum: Raves   Topic: Grinning Fool

Posted: Sun Dec 16, 2007 1:55 pm 

Replies: 8
Views: 364


Grinning Fool is a very smrt guy. And, fortunately, the problem Buddha was facing wasn't unique to our world. Other people trying to implement custom skills have also discovered this issue. All that said, we are very grateful to GF for taking his time to walk Buddha through the fix. +100^100 to this...

 Forum: The Avlis 2 Project: News   Topic: New Team Members!

Posted: Sun Dec 09, 2007 8:52 pm 

Replies: 17
Views: 1075


Does this mean I have to Design more stuff to keep you guys busy?

:wink: :wink:

 Forum: The Avlis 2 Project: General Discussion   Topic: WFM Nov. Issue Released

 Post subject: WFM Nov. Issue Released
Posted: Fri Nov 30, 2007 3:31 pm 

Replies: 0
Views: 212


Featured Article: Canon: The Stories of Faith by Charles White In most pantheistic societies, the common man wants to understand how the gods interact, what are their individual spheres of influence, what does he/she need to do to capture their favor and how do they go about doing this. Therefore, ...

 Forum: The Avlis 2 Project: General Discussion   Topic: Screenshots in IC posts, split from Xeo's thread

Posted: Thu Nov 22, 2007 12:14 am 

Replies: 31
Views: 1328


It does indeed look that way. I don't want to have to build up a lot of rules around this. So we might just have to keep it simple. They may be allowed in a Character Journal thread which are on the IC/OOC border.

 Forum: The Avlis 2 Project: General Discussion   Topic: Screenshots in IC posts, split from Xeo's thread

 Post subject: The Ruling
Posted: Wed Nov 21, 2007 5:13 pm 

Replies: 31
Views: 1328


Alright, there has been much team discussion about this issue. I want to thank the players that have posted their perspectives and the team members who took the time to thoughtfully make their cases as well. The final ruling is this. 1. DMs can post screenshots in the IG forums. We will encourage th...

 Forum: The Avlis 2 Project: General Discussion   Topic: Screenshots in IC posts, split from Xeo's thread

Posted: Tue Nov 20, 2007 8:05 pm 

Replies: 31
Views: 1328


Fun and realism are often found in opposition to each other.

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting and Base Class Q&A Thread

Posted: Fri Nov 16, 2007 11:27 am 

Replies: 67
Views: 3277


My hope were that there would be a class that could possibly unsoulbind something, but with a very limited chance. We currently have no plans to introduce any method to un-soulbind items. <-- Points to his Title Correct me if I am wrong, but it was my understanding that the scavenger class could...

 Forum: The Avlis 2 Project: General Discussion   Topic: Crafting and Base Class Q&A Thread

Posted: Fri Nov 16, 2007 10:52 am 

Replies: 67
Views: 3277


Korak wrote:
My hope were that there would be a class that could possibly unsoulbind something, but with a very limited chance.


We currently have no plans to introduce any method to un-soulbind items.

<-- Points to his Title
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